Title:
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FINDING MEANS ENHANCING NOMADIC LEARNERS MOTIVATION |
Author(s):
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Jessica Kohlbecker , Stéphane Jacquemart , Pierre Brimont , Damien Hanser , Luc Vandenabeele , Thibaud Latour |
ISBN:
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978-972-8924-36-2 |
Editors:
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Inmaculada Arnedillo Sánchez (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2007 |
Edition:
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Single |
Keywords:
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Motivation, learning context, mobile learning, nomadicity, geolocation |
Type:
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Poster/Demonstration |
First Page:
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291 |
Last Page:
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291 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Motivation plays a strong role in learning, but what role precisely does it play in mobile learning? It has been
demonstrated that many learners are motivated to use mobile technologies, but it is difficult to explain why exactly.
However, motivation should not be envisaged only on the technological side, but also on the pedagogical side. How
learning activities that could not be envisaged without the use of mobile devices can motivate learners? This question
implies that motivation has on impact on the design of learning scenarios using mobile technologies. But to integrate
motivation in those scenarios, we cannot base ourselves on what we know concerning motivation in non-mobile learning,
as transposition to the mobile learning paradigm has not yet been validated. This is what we will investigate in our new
project.
This project will enquire nomadic learners conditions of motivation, be it from a pedagogical point of view as well as
from a technological one, and on the impact of their learning context on their motivation. Indeed, based on situated
learning theories, we think that the way their context is exploited in the learning activities can have a strong impact on
motivation.
Among others, still in negotiation with potential partners, a use case relying on geolocation will be used to verify our
hypotheses. Mobile learning has already been experimented in the tourism and museum sectors. In this project we wish to
investigate the effectiveness of providing learning objects containing only activities and interactions with feedback, while
the surrounding environment is used as the learning content.
When visiting a city, depending on where you are located, learning objects will be sent to your mobile device. For
instance, if you are in front of the Luxembourg cathedral, you will have a learning object with the most important
information about it. Activities will also be suggested to learn more about the cathedral in situ, by going to specific places
inside or around it. There will also be a personalization process. Depending on what you are interested in (history,
architecture
) and your profile (student, tourist, art lover
) you will not have the same in situ activities and the same
amount of information. This constitutes the first modality of our foreseen mobile learning scenario.
The second modality consists in rating what you see, depending on how interesting you think it is and if you possibly
wish to learn more about it. The system tracks where you have been and your rates, and once you are home again, the
resulting profile can be used to personalize your learning path even more. You may also further explore the subject
discovered in situ and evaluate yourself.
The third modality consists in using this profile as a recommender system to receive more targeted information and elearning
courses propositions.
In this use case, the learning content is actually what you see and do in the place you are and the mobile device will
mainly be used to support the learning process. We think that what learners see in real life and the learning process they
have initiated in situ, can motivate them to continue to learn once they are back home. Final projects results will have to
identify what motivates nomadic learners using mobile technologies, to identify how to design a mobile-learning scenario
based on this motivation and how to develop mobile technologies to enhance the motivation to learn. |
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